|Moondance||Date: Saturday, 14.Dec.2013, 17:20 | Message # 1|
Group: Lost guildie
|Stat Distribution |
1 STR = 0.75 AP and 0.5 Phys Crit
1 DEX = 0.25 AP and 0.5 Phys Crit
1 DEX = 0.75 AP and 0.5 Phys Crit
1 STR = 0.25 AP and 0.5 Phys Crit
1 INT = 0.75 SP and 0.5 Spell Crit
1 WIS = 0.25 SP and 0.5 Spell Crit
1 WIS = 0.75 SP and 0.5 Spell Crit
1 INT = 0.25 SP and 0.5 Spell Crit
Stat / Soft Cap / Hard Cap
Critical Power (CP) / None / 1,400 (50%)
Attack Power/Spell Power (AP/SP) / None / None
Spell Crit/Physical Crit (SC/PC) / 45% / 60%
Block / 3,534 (45%) / 60%
Parry / None / 40%
Dodge / None / 40%
Deflect / 3,534 (45%) / 60%
Mana / None / 17,000
Further Stat Details:
Critical Power – Although 1,400 is the hard cap, you can have up to 1,297 unbuffed before raid consumes/buffs and 1,194 if you hace a Charred Flamesource Greater Essence.
Spell Crit/Physical Crit – After the 45% Soft Cap, each point above this cap gives 1/5th of the benefit that the stat gives prior to Soft Cap.
Block/Deflect – Each point above the 45% Soft Cap gives 1/3rd of the benefit that the stat gives prior to Soft Cap.
Block/Deflect’s mitigation – Fixed at 30%. This can increase with specific soul abilities.
Parry/Dodge – The chance to miss, parry or dodge are rolled independently.
HIT – HIT is used to negate the caster’s innate chance to Miss for both Spell and Non-Spell attacks, and the defender’s chance to Parry and Dodge for non-spell attacks. It does not reduce the defender’s non-physical mitigation.
Resist – Only reduces damage taken from non-physical attacks. Does not give a chance to resist/avoid a spell attack.
Mana – Mana is increased with INT/WIS. Mana is capped at 17,000. However, abilities and consumables that directly increase mana can push you past this cap.
Mana Regeneration – This is based on player level. WIS/INT does not affect mana regeneration.
Health Points – Max HP is increased by 10 for every point of endurance. This can increase further based on soul abilities/talents.
Pets –[/r][/color] Pets do not inherit STR/DEX/WIS/INT from their owner. They instead inherit all their derived stats such as AP/SP/Resist/Armor from their owner.
Message edited by Moondance - Saturday, 14.Dec.2013, 17:28